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Weapon Balloon

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Weapon Balloon (red) DKR artwork.png Weapon Balloon (blue) DKR artwork.png Weapon Balloon (green) DKR artwork.png

Weapon Balloon (yellow) DKR artwork.png Weapon Balloon (rainbow) DKR artwork.png

Artwork of the five types of Weapon Balloons—red, blue, green, yellow, and rainbow—from Diddy Kong Racing

A Weapon Balloon,[1] also referred to simply as a Balloon,[2][3] is a type of balloon in Diddy Kong Racing and its Nintendo DS remake, Diddy Kong Racing DS. As their name suggests, Weapon Balloons, when touched, grant the racers items to attack their opponents or improve the racers' performance. Many Weapon Balloons appear in every course in the game. When touched, the balloons break and disappear for a short amount of time, but they appear soon after for another player to grab.

Weapon Balloons come in five different colors: red, blue, yellow, green, and rainbow, and the type of item given by them depends on their color. For example, Green Balloons give the player an oil slick, while Blue Balloons give them a speed boost. When a racer picks up a second balloon of the same color, their item is upgraded. A third balloon of the same color upgrades the item again to its maximum level. Battle stages allow only up to the first upgrade. Most kinds of Weapon Balloons have printed stars on them. While the red, blue and green balloons have yellow stars on them, the yellow balloon has purple stars on it.

If a differently colored Weapon Balloon is hit, its weapon replaces the previous item, downgrading it. In the Nintendo DS version, the Weapon Balloon only breaks without replacing the item. The Blue Balloons collected once, twice or three times can allow the driver/pilot to speed up with green fire and rainbow smoke if the player lets go of A Button.

In Timber's Balloon Pop, red Weapon Balloons (named red balloons and red Baloons[sic] in the in-game instructions) are featured as both the main item and the most common out of them. If Timber collects one, the player earns 200 points.

Items

Red Balloon - Missiles
Number Weapon (Nintendo 64) Weapon (Nintendo DS)
DKR64 BalloonRed.png RedMissile 1.png
A missile
RedMissile 1 DKRDS icon.png
A missile
DKR64 BalloonRed.pngDKR64 BalloonRed.png RedMissile 2.png
A homing missile
RedMissile 2 DKRDS icon.png
Five missiles
DKR64 BalloonRed.pngDKR64 BalloonRed.pngDKR64 BalloonRed.png RedMissile 3.png
Ten missiles
RedMissile 3 DKRDS icon.png
A homing missile
DKR64 BalloonRed.png + Poweruptoken.png N/A Three missiles circle the racer and launch themselves at nearby opponents.
Blue Balloon - Speed Booster
DKR64 BalloonBlue.png BlueBoost 1.png
A speed boost, with an orange blast
BlueBoost 1 DKRDS icon.png
A speed boost, with an orange blast
DKR64 BalloonBlue.pngDKR64 BalloonBlue.png BlueBoost 2.png
A stronger speed boost, with a light blue blast
BlueBoost 2 DKRDS icon.png
A stronger speed boost, with a light green blast
DKR64 BalloonBlue.pngDKR64 BalloonBlue.pngDKR64 BalloonBlue.png BlueBoost 3.png
An even stronger speed boost, with a purple blast
BlueBoost 3 DKRDS icon.png
An even stronger speed boost, with a purple blast
DKR64 BalloonBlue.png + Poweruptoken.png N/A Activates auto-pilot and enables the racer to gain up to three speed boosts from the Touch Screen.
Green Balloons - Road Traps
DKR64 BalloonGreen.png GreenDropper 1.png
An oil spill (Cars and Hovercrafts)
Gas cloud (Planes)
GreenSlick 1 DKRDS icon.png
An oil spill (Cars and Hovercrafts)
Gas cloud (Planes)
DKR64 BalloonGreen.pngDKR64 BalloonGreen.png GreenDropper 2.png
A land mine (Cars and Hovercrafts)
Floating land mine (Planes)
GreenSlick 2 DKRDS icon.png
A land mine (Cars and Hovercrafts)
Floating land mine (Planes)
DKR64 BalloonGreen.pngDKR64 BalloonGreen.pngDKR64 BalloonGreen.png GreenDropper 3.png
A bubble that traps a racer that rides into it, floats upward, and pops
GreenSlick 3 DKRDS icon.png
A bubble that traps a racer that rides into it, floats upward, and pops
DKR64 BalloonGreen.png + Poweruptoken.png N/A Five fake Silver Coins
Yellow Balloon - Shields
DKR64 BalloonYellow.png Shield 1.png
A short-lasting shield that protects the user against items. It also spins out other racers.
Shield 1 DKRDS icon.png
A short-lasting shield that protects the user against items. It also spins out other racers.
DKR64 BalloonYellow.pngDKR64 BalloonYellow.png Shield 2.png
A longer-lasting shield
Shield 2 DKRDS icon.png
A longer-lasting shield
DKR64 BalloonYellow.pngDKR64 BalloonYellow.pngDKR64 BalloonYellow.png Shield 3.png
A shield that lasts even longer
Shield 3 DKRDS icon.png
A shield that lasts even longer
DKR64 BalloonYellow.png + Poweruptoken.png N/A Makes the racer invisible with a long lasting shield
Rainbow Balloon - Magnets
DKR64 BalloonRainbow.png RainbowMagnet 1.png
A weak, yellow magnet that pulls the user towards a nearby racer
Magnet 1 DKRDS icon.png
A weak, yellow magnet that pulls the user towards a nearby racer
DKR64 BalloonRainbow.pngDKR64 BalloonRainbow.png RainbowMagnet 2.png
A stronger, red magnet
Magnet 2 DKRDS icon.png
A stronger, red magnet
DKR64 BalloonRainbow.pngDKR64 BalloonRainbow.pngDKR64 BalloonRainbow.png RainbowMagnet 3.png
A powerful magnet that pulls back opponents to the user
Magnet 3 DKRDS icon.png
A powerful magnet that pulls back opponents to the user
DKR64 BalloonRainbow.png + Poweruptoken.png N/A A homing missile that the player can choose the target of from the Touch Screen

Gallery

Merchandise

References

  1. ^ Diddy Kong Racing instruction booklet (UK), page 23.
  2. ^ Leung, Jason, Pelland, Scott and Shinoda, Paul. Diddy Kong Racing Official Nintendo Player's Guide. Pg. 11
  3. ^ http://web.archive.org/web/20000510225343im_/http://www.dkr.com/dirtytricks.html